Overview Sets Album Companions Event Log Achievements
Ghost Manor is the 22nd main story that has been released.
Stella inherits a haunted manor, but faces the thread of it being repossessed. Will she be able to save the manor and its ghosts?
Required Clothing[]
The following is a list of the clothing required in some stages of the story, and also any craftable clothing that is needed to make it. Required clothing cannot be borrowed, and cannot be used to craft new clothing.
Required Clothing | Requires |
---|---|
![]() Purple Mist |
No other craftable clothing |
![]() City Garden |
No other craftable clothing |
![]() Sweet Taro |
No other craftable clothing |
![]() Pizzicato |
![]() Graceful Hue |
![]() Vertical Stripes |
![]() Gold Brew |
![]() Maple Syrup |
![]() Mind Trap |
![]() Delicate Chantilly |
![]() Gold Brew |
![]() Graffiti Stairs |
![]() Rooftop Gallery |
![]() Broken Wing |
![]() Berry Tart |
Chapter 1[]
1-1 Large Inheritance[]
As Stella frets over the shortage of event funds, she learns her aunt has left her a 300-year-old manor in her will.
Style:
Gifts: City Mocha, Architectural Art, Ginkgo Pathway
Event Logs: Timely Trends, Tuls, Palms Travel
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Weekend Milk Tea, Blueprint: Autumn Leaves
1-2 Haunting Rumors[]
The rumors of Crete Manor being haunted rekindle Stella's childhood memories. She decides to pay the manor a visit.
Style:
Event Logs: Braun Planck
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Wistful Tango
1-3 Familiar Faces[]
Stella is surprised to see old friends in the manor, disrupting her plans...
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-4 Ghost Trick[]
Stella decides to sell the manor and prepares to welcome staff from Palm Travels. What awaits them?
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Gold Brew
1-5 Manor Residents[]
Things seem to go as planned as nothing bizarre happens at the manor. But is that really the case?
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Rooftop Gallery
1-6 Negotiation[]
Ghosts suddenly appear and scare the Palm Travels' staff away. Stella has no choice but to negotiate with them.
Style: No dress up component
Event Logs: Luther Crete, Possession
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-7 New Approach[]
Stella refuses to accept the ghosts' ridiculous terms. Determined to sell the manor, she decides to find a buyer elsewhere.
Style:
Event Logs: Wiseberry, Erland Crete
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Spring Day
1-8 Ghost Story[]
Unable to find a buyer, the troubled Stella decides to return to the manor.
Style:
Required: Old Earl Goodwill Lv. 2
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Graceful Hue
1-9 History of the Manor[]
After telling Stella about the ghosts' origins, Old Earl lets Helen introduce her to the manor's history.
Style: No dress up component
Required: Helen Goodwill Lv. 2
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-10 Tough Act[]
Stella contacts her director friend and plans to stage a reunion to fulfill the ghosts' wishes.
Style:
Required: Finn Burna Goodwill Lv. 2
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Purple Mist
1-11 Complications[]
While Stella frets over work, Aunt Susan's nephew, Alfred suddenly shows up. What is his motive?
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-12 Sci-Fi Movie[]
There is still no news from Avery. Stella is at a loss until she gets a call from Finn...
Style:
Required: Purple Mist
Event Logs: The Three-Body Problem
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Profound Taste
1-13 Crisis[]
The ghosts figure out how to use the phone and send Stella messages, telling her that Jim has been taken away!
Style:
Event Logs: Joey Bergmann, Malicious Collusion
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Mind Trap
1-14 Old Clue[]
Stella uses her aunt's diary to travel forty years into the past, and sneaks into the manor to investigate the Sardin family.
Style:
Required: Old Earl Goodwill Lv. 3
Event Logs: Restructuring, Reverse Acquisition
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: City Garden
1-15 Experiencing the Past[]
The conflict between Lambert and Snow turns out to be the acquisition case. Stella suspects Lambert's death may be related as well.
Style: No dress up component
Event Logs: Parker Corporation, Carter Perez, Pierre & Co.
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-16 Hardess Conspiracy[]
Stella witnesses the accident but can do nothing to stop it. She vows to discover the truth at Lambert's funeral.
Style:
Required: City Garden
Event Logs: Diego Anderson, Kingdom Securities
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Flowing Rhythm
1-17 Business History[]
With Finn's help, Stella meets with Justice Dewey, the judge who heard the old case...
Style: No dress up component
Required: Finn Burna Goodwill Lv. 3
Event Logs: Independent Directors, Black Swan, Additional Share Insurance
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-18 Clearing the Air[]
As Stella struggles to explain her suspicions to Lambert, a ghost surprises them...
Style:
Required: Helen Goodwill Lv. 3
Event Logs: Stock Options, Persons Acting in Concert
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Lilac Dewdrop
Chapter 2[]
2-1 Beach Chat[]
The recent series of events trouble Stella. As she is in turmoil, Finn asks her out.
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Heart Flutters
2-2 Descendant Return[]
Stella incites Avery's family to the manor, but Helen doesn't seem to recognize him...
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Morning Leaves
2-3 Reunion[]
Will Stella figure out a way to reunite Helen and Avery, separated by time and death?
Style:
Event Logs: Billy Sardin
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Berry Tart
2-4 Invite[]
Stella stumbles upon news about Cynthia's descendants on the social media site Witter.
Style:
Required: Old Earl Goodwill Lv. 3
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Sweet Taro
2-5 Business Advice[]
As Stella frets over the investment application, the ghosts offer their help, even inviting Finn to the manor.
Style:
Required: Sweet Taro
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Hidden Intention
2-6 Special Consultant[]
The ghosts ask Finn for help on Stella's behalf, and she has no choice but to invite him over to the manor.
Style:
Required: Finn Burna Goodwill Lv. 4
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Latte Time
2-7 Mr. Taylor[]
Stella finally gets to meet Mr. Taylor, the president of Wiseberry, and discovers that he is an old acquaintance of Lambert's.
Style:
Event Logs: Principles of Economy, Attention Economics
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Spark of Inspiration
2-8 Descendant Visit[]
Stella invites Cyntia's descendant, Guide, to the manor in hopes of reuniting Jim with this love.
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Pizzicato
2-9 Lovers Reunion[]
Jim disappears! When everyone finds him, they discover Cynthia's ghost right by his side.
Style: No dress up component
Required: Helen Goodwill Lv. 5, Old Earl Goodwill Lv. 5
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-10 Old City[]
It's Ryan's first visit to Tulipe, and Stella shows him around the city.
Style:
Required: Pizzicato, Ryan Bergmann Goodwill Lv. 3
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: True Reflection
2-11 Good Old Days[]
There's something concerning about Cynthia, but Stella is busy trying to come up with a proposal. Tyan proposes a game.
Style:
Required: Ryan Bergmann Goodwill Lv. 4
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Chestnut Ice-Cream
Chapter 3[]
3-1 Earl's Diary[]
Stella decides to use Old Earl's era as inspiration for the fashion event. The ghosts encourage her to read Old Earl's journal.
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Ballet Blanc
3-2 Cathedral Encounter[]
Before Ryan leaves, he requests to visit Tulipe Cathedral where his great-grandmother was married. To Stella's surprise, they bump into Finn there...
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Vertical Stripes
3-3 True Love[]
Stella considers selling the manor. Cynthia tells her a story about her past...
Style:
Required: Vertical Stripes, Helen Goodwill Lv. 6
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Vertical Stripes
3-4 Goodbye for Now[]
Ryan leaves and Stella continues to work hard. They make a promise to meet again after he graduates.
Style:
Required: Ryan Bergmann Goodwill Lv. 5
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Sweet Murmurs
3-5 Heart to Heart[]
Stella feels disillusioned by love. Not wanting to bother Finn, she heads to the beach alone...
Style:
Required: Finn Burna Goodwill Lv. 5
Event Logs: Drew Crete
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Meadow Mousse
3-6 Kids[]
Intruders barge into the manor, startling Stella awake. But wait... they're just kids!
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Maple Syrup
3-7 Important Clue[]
One of the kids turns out to be Old Earl's descendant! Stella finds something interesting among his antique belongings...
Style: No dress up component
Required: Old Earl Goodwill Lv. 6
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
3-8 Earl's Wedding[]
To reenact Old Earl's wedding for the event, Stella enters his journal, and the manor of 300 years ago.
Style:
Required: Maple Syrup
Event Logs: Duke Luthans, Eternity Gem
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Delicate Chantilly
3-9 Finn the Groom[]
The fashion event proceeds as planned. Stella and Finn play the role of bride and groom...
Style:
Required: Finn Burna Goodwill Lv. 6
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Butterfly Chime
3-10 Science and Technology Museum[]
Stella visits the Science and Technology Museum with Finn to find answers to Sage's many questions.
Style: No dress up component
Event Logs: Sapiens: A Brief History of Humankind
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
3-11 Ryan the Groom[]
Ryan visits the manor and helps Stella plan the event. They play the role of bride and groom.
Style:
Required: Ryan Bergmann Goodwill Lv. 6
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: High Street Denim
3-12 Good Company[]
Stella looks at Ryan's clothing designs inspired by the manor. She wonders if she should tell him about the ghosts...
Style:
Required: Helen Goodwill Lv. 7
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Graffiti Stairs
3-13 Take Off[]
It's the day of the event! Stella is encouraged and supported by Yaoyao and the ghosts.
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Old Branch
3-14 Tech Show[]
The event is a success and many brands want to collaborate with Magic Mirror! To fulfill Sage's wish, Stella chooses to work with a lifestyle technology brand.
Style:
Required: Delicate Chantilly
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Broken Wing
3-15 Forever Together[]
The manor is to be sold soon. Stella invites Finn for a farewell party, but she finds herself wavering when she sees the ghosts...
Style:
Required: Finn Burna Goodwill Lv. 7
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Lily's First Love
3-16 Unfinished Story[]
The manor is to be sold soon. Stella finds herself thinking of Finn, but it seems difficult to take their relationship any further...
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Silver Arc
3-17 Ryan's Feelings[]
The manor is to be sold soon. Ryan holds a farewell party for Stella, but she finds herself wavering when she sees the ghosts...
Style:
Required: Ryan Bergmann Goodwill Lv. 7
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Sweet Promise
3-18 Getting Closer[]
The manor has been sold. Stella feels downhearted. Is it because Ryan is leaving soon? Or...
Style:
Required: Graffiti Stairs
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Silver Mark
3-19 Final Party[]
The manor is to be sold soon. Stella holds a farewell party for the ghosts, but she finds herself wavering...
Style:
Required: Broken Wing, Old Earl Goodwill Lv. 7
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
Endings[]
Ghost Manor story has 5 major and 14 minor possible endings.
For a guide on how to obtain the endings, please see Ghost Manor Endings.
Stories
| |||
---|---|---|---|
Ghost Manor
|
Chapter 1
|
||
Chapter 2
|
|||
Chapter 3
|
|||
Main Stories
| |||
Queen Marie • Magic Lamp • Gotham Memoirs • Swan Lake • Helen of Sparta • Romy and Julius • Shadows of London • Little Women • Phantom of the Opera • Taishō Adventures • Saga of Viera • Tang Dynasty Hunter • Si-woo's Sight • Princess Sissi • White Snake • Dancing On Ice • Have You Seen Claudia? • Whispers of the Rain • Cleopatra • The Sacred Beast • Ancient Dreams • Ghost Manor • Kingdom of Beasts • House of Horrors • Spring Sonata • Trendy Times • Gourmet's Journey • Miss Kitty's Antiques • Hela's Compass • Golden Age • The Perfect Storm • Code: Whalefall • Moving Mountains • Sisters of the Sea • The Apothecary • Lunar Legend • The Moravia Express • Dominic's Disappearance • Heartwood Mysteries • Mysteries of Zentico • Showdown in Glitter Rise • Magpie Tower • Infinite Shimmer • The Underground City: Stirring Shadows • Twilight's Crown
| |||
Traveler's Notes
| |||