Overview Sets Album Companions Event Log Achievements
Lunar Legend is the 36th main story that has been released.
The Hovering House, the terrifying skin disease, and the discovery of a werewolf who dwells in the Iron Forest... Can Hannah unravel the mystery and recover her missing memories?
Required Clothing[]
The following is a list of the clothing required in some stages of the story, and also any craftable clothing that is needed to make it. Required clothing cannot be borrowed, and cannot be used to craft new clothing.
Required Clothing | Requires |
---|---|
![]() Teacup Puppy Eyes |
No other craftable clothing |
![]() Out of the Fog |
No other craftable clothing |
![]() Early Morning Meet |
No other craftable clothing |
![]() Nightingale's Voice |
![]() Cross on the Door |
![]() Oak Tree Dream |
![]() Red Hood at Midnight |
![]() Kind Minions |
![]() Red Hood at Midnight |
![]() Werewolf Night |
![]() Early Morning Meet |
![]() Tiny Gift |
![]() Shadows in the Sun |
![]() Steely Chrysalis |
![]() Teacup Puppy Eyes |
![]() Windy Plains |
![]() The Price of Arrogance |
![]() Tower View |
![]() Noble Night Singer |
Chapter 1[]
1-1 The Lost Nightmare[]
Hannah wakes up from her nightmare, but she remembers nothing from the dream. A talking clockwork doll has materialized in the room.
Style:
Gifts: Princess Tinderbox, Witch's Copper
Event Logs: Paradisia, Iron Forest
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Guiding Compass, Red Hood at Midnight, Blueprint: Cross on the Door
1-2 Time-Turning Keys[]
The mysterious traveling merchant Bodwin arrives in Paradisia. Harry regains the ability to walk with Bodwin's help. Bodwin's strange questions leave Hannah feeling uneasy.
Style:
Event Logs: Penny-farthing
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Nightingale's Voice
1-3 An Enigmatic Past[]
Harry still hasn't returned from hunting. A worried Hannah heads out to look for him, but later notices a mysterious person is following her.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-4 The Midnight Miracle[]
A flower seller appears in Paradisia. She disappears after handing Hannah a mysterious bag of seeds.
Style:
Event Logs: Midnight Miracle
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Early Morning Meet
1-5 Moonlit Dance[]
Hannah accepts Bodwin's invitation to the Hovering House. She enters a secret garden and a light melody plays...
Style:
Requirements: Arnold Goodwill Lv. 2
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Teacup Puppy Eyes
1-6 Airborne Mystery[]
Spring arrives. The streets of Paradisia are full of floating spores and the residents begin to display symptoms of seasonal allergies. Bodwin seizes this opportunity to sell masks. This upsets Hannah.
Style:
Requirements: Bodwin Goodwill Lv. 2
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Shadows in the Sun
1-7 Skin Disease[]
People begin to suspect that their symptoms stem from a strange disease and not a seasonal allergy. They point fingers at Hannah.
Style:
Requirements: Teacup Puppy Eyes
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Out of the Fog
1-8 Trouble in Paradisia[]
Hannah suspects the skin disease has something to do with the spores in the air. She plans to go to the Iron Forest to investigate the matter, but Harry strongly objects.
Style:
Requirements: Clara Goodwill Lv. 2
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Confinement Cage
1-9 The Witch’s Warning[]
Hannah steals Harry's sword and attempts to enter the Iron Forest in search of the source of the spores. Colleen appears again, and invites Hannah into her magic realm.
Style:
Requirements: Bodwin Goodwill Lv. 3
Event Logs: Dreamscape, Witch Code
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Steely Chrysalis
1-10 Awoken Forest[]
Hannah hears a call for help as soon as she enters the Iron Forest.
Style:
Requirements: Out of the Fog
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Werewolf Night
1-11 Stuck in a Castle[]
Hannah gets captured and brought back to the werewolf's castle while trying to protect Harry. The werewolf doesn't seem to know anything about the spores or the skin disease.
Style:
Requirements: Arnold Goodwill Lv. 3
Event Logs: Gear goggles
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Oak Tree Dream
1-12 The Sensitive Werewolf[]
The werewolf calls himself Arnold. He refuses to say anything about his past.
Style: No dress up component
Requirements: Clara Goodwill Lv. 3
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-13 The Hungry Prince[]
Hannah rehearses the script with Arnold, but the two get into an argument over a difference of opinion.
Style:
Requirements: Early Morning Meet
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: The Price of Arrogance
1-14 Buck’s Secret[]
Hannah wanders the Iron Forest after leaving the castle. Buck comes looking for her to help Arnold convey his apologies, and tells her a secret he's been keeping.
Style:
Requirements: Arnold Goodwill Lv. 4
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Misread Fairytale
1-15 The Road to Freedom[]
A huge shadow looms over Buck and Hannah just as Hannah is about to find out more from Buck...
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-16 What Type of Person Am I?[]
Arnold shows Hannah his gear goggles, through which Hannah sees everything that's happening in the forest. She feels a sudden sharp pain in her stomach.
Style:
Requirements: Bodwin Goodwill Lv. 4
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Man-made Goodness
1-17 The Moon Princess[]
When Hannah regains consciousness, she finds some of Arnold's fur by her pillow and realizes it looks exactly like the spores plaguing Paradisia.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-18 Forbidden Kitchen[]
Hannah discovers a kitchen in the castle that is out of bounds to everyone. She quietly pushes the door open...
Style:
Requirements: Nightingale's Voice
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Kind Minions
1-19 Stories in Wrinkles[]
Buck tells Hannah about his grandmother. Hannah remembers an old memory about Harry.
Style:
Requirements: Clara Goodwill Lv. 4
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Williams Elder
1-20 Witch’s Summon[]
Hannah summons the witch Colleen with the leaf flute and relives the memory she shares with Arnold in the witch's magic realm.
Style:
Requirements: Oak Tree Dream, Arnold Goodwill Lv. 5
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, 5 Precious Companion Token
1-21 Two Blessings[]
In the Dreamscape, Hannah learns of everything that happened in the Iron Forest and who Arnold really is. The witch's identity shocks her.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
1-22 Unfounded Rumors[]
Hannah returns to Paradisia to find all the women wearing strange masks. The people of Paradisia mob her when they see her.
Style:
Requirements: Bodwin Goodwill Lv. 5
Event Logs: Leaping Blood
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, 5 Precious Companion Token
Chapter 2[]
2-1 The Complete Story[]
Hannah arrives at the Iron Forest's entrance and sees a familiar figure...
Style:
Requirements: Clara Goodwill Lv. 5
Event Logs: Narratives
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Riverside Tap Dance
2-2 Bodwin's Apology[]
Bodwin apologizes to Hannah and agrees to work with her to find the source of the disease. Upon hearing that she met a werewolf in the Iron Forest, he readies his gun.
Style:
Requirements: Kind Minions, Bodwin Goodwill Lv. 6
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Scattered Bean Ashes
2-3 The Breathing Iron Forest[]
Hannah and Bodwin travel through the Iron Forest and head for Arnold's castle. They overhear his conversation with Buck.
Style:
Requirements: Clara Goodwill Lv. 6
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Axle Grass
2-4 Back to the Castle[]
Bodwin acts chummy with Arnold and invites him to plant flower seeds.
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Grandmother's Heirloom
2-5 Energy Sources[]
It's revealed that Bodwin has enslaved rats to power his Hovering House. His attitude toward using life as energy angers Arnold.
Style:
Event Logs: Emotional energy
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Tiny Gift
2-6 Map of the Forest[]
Hannah tells Clara about what transpired in the Iron Forest, but discovers Bodwin eavesdropping. He heads to the kitchen despite Hannah's objection.
Style:
Requirements: Arnold Goodwill Lv. 6
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Moving Notes
2-7 No Way Out[]
Harry shows up at the Iron Forest with hunters in tow. They fire at Arnold and nearly injure Hannah, but Arnold shields her.
Style:
Requirements: Werewolf Night
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: No Fear of Death
2-8 Forest of Doom[]
Hannah notices that Harry and the hunters are also growing fur, and comes up with a bold theory.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-9 Peace Restored[]
Hannah feels she's been wrong about Arnold, but the hunters think she's been bewitched. Arnold threatens the hunters in a fit of anger.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-10 Finding the Right Path[]
The hunters run off. Arnold announces that he just wants to rest after the commotion.
Style:
Requirements: Tiny Gift, Bodwin Goodwill Lv. 7
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Delicacy
2-11 The Truth[]
Hannah finds a mysterious book in Bodwin's bedroom. He seems to have other plans...
Style:
Requirements: Clara Goodwill Lv. 7
Event Logs: Silver bullet
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Free To Be Alone
2-12 Knife Turned to Ashes[]
Bodwin points his gun at Hannah, and Arnold offers his life in exchange for hers. Bodwin puts down the gun but points a knife at the onion heart.
Style: No dress up component
Event Logs: Clock key
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-13 Invitation to the Dance[]
Hannah is planning to leave the Iron Forest soon when Arnold invites her to a dance.
Style:
Requirements: Bodwin Goodwill Lv. 8
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: White Marks
2-14 Moonlight Conspiracy[]
Everything is perfect at the dance, but Arnold suddenly bends over in agony...
Style:
Requirements: Steely Chrysalis, Clara Goodwill Lv. 8
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Falling Into Midnight
2-15 Frequencies of Solace[]
Hannah blasts the music and shouts at Arnold to dance to the beat, hoping to break the spell through synchronization and a strong bond.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-16 Moonlight in Your Eyes[]
Flowers bloom where Hannah's tears fall. They're the Midnight Miracles she planted.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-17 Clara's Farewell[]
Arnold's life is in danger. Hannah must find the onion heart as soon as possible, and Clara offers to help.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-18 The Prince Returns[]
Hannah returns to the castle. Will she manage to save the onion heart?
Style:
Requirements: Windy Plains, Arnold Goodwill Lv. 7
Event Logs: A Misplaced Memory
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Sealed Copper Palace
2-19 A Misplaced Memory[]
Hannah gazes at the necklace from Colleen and notices a few dull pearls. She rubs one of them, and a memory unfolds before her eyes.
Style: No dress up component
Rewards: 3,000 , 600
, 1
, 1 Random Gift Material
, 1 Random Clothing Material
2-20 Endless Story[]
The seeds have sprouted, but will they bring danger or a miracle...?
Style:
Requirements: Tower View, Arnold Goodwill Lv. 8
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, Blueprint: Steel Bloom
2-21 Heart to Heart[]
As events come to a close, Hannah sees the moment of her birth.
Style:
Rewards: 3,000 , 600
, 3
, 1 Random Gift Material
, 1 Random Clothing Material
, 5 Precious Companion Tokens
Endings[]
Lunar Legend story has 12 major and no minor possible endings.
For a guide on how to obtain the endings, please see Lunar Legend Endings.