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Mrs. Melly is unusually kind in the dream, but the youth remembers she can't be relied on.

Info[]

  • Style: No dress-up component
  • Rewards: 3,000 , 600 , 1 , 1 , 1 , Blueprint: Shackles of Power
Blueprint Shackles of Power

Shackles of Power

Dialogue Choices[]

There are no dialogue choices in this stage.

Transcript[]

Expand for script.

  • Mrs. Melly: You must have gone through a lot of hardships on this journey, haven't you?
  • Mrs. Melly looks tenderly at Cyrus.
  • Cyrus thinks she's dreaming because Mrs. Melly would never show this expression...
  • ...and say those words.
  • Langston: Mrs. Melly, wait.



  • The surroundings change abruptly again.
  • Suddenly, Mrs. Melly's face turns into Saoirse's.
  • Saoirse: Cleaning the wound can be painful. If you can't bear it, you can cry out. It will feel better.
  • Cyrus appears absent-minded and melancholy.
  • I must be confused. Only Saoirse is so gentle towards me.
  • Cyrus sinks in her thoughts as if she has given up.
  • Langston: Ouch...
  • ???: Sigh, what should we do?
  • An unfamiliar voice alerts Cyrus.
  • Langston: Who's there?!
  • In that instant, everything before her crumbles like a shattered mirror.


  • Cyrus grabs the person in front of her instinctively.
  • Warm liquid splashes onto her chest. She looks down and see that her clothes are still dry, which eases her mind.
  • ???: You're awake.
  • Cyrus sees an elderly woman. She has wrinkles creeping up the corners of her eyes.
  • The youth gazes at the hot soup in the elderly woman's hand and believes that she has taken her in.
  • She let go of the other person.
  • Langston: Sorry, madam.
  • The elderly woman doesn't mind at all. She maintains her smile.
  • Elderly Woman: It's fine. Since you're awake, drink the soup to warm up your body. The weather is too cold.
  • The youth takes the bowl, hesitates for a moment, and drinks it.
  • The elderly woman doesn't seem to have any motive to harm her.
  • Langston: Madam, thank you for taking me in.
  • As soon as she says that, someone pushes the door open.
  • A small stature stands against the light. It seems to be a little girl who is eight or nine years old.
  • Elderly Woman: You should thank her instead.
  • Elderly Woman: Earlier, she anxiously led a horse over. When I looked, you were passed out on the horse's back.
  • The little girl sees that Cyrus is awake and forgets to close the door. She scuttles towards them.
  • Cyrus realizes that she was the girl who asked for directions in the city.
  • Little Girl: You're finally awake!
  • Little Girl: Your horse has a great temperament. I was worried that he would kick me when I was leading him over here.
  • The little girl speaks whatever comes to her mind.
  • Cyrus looks at her blushing face with a bit of amusement. She feels that the little girl is rather childish.
  • Langston: Thank you for helping me.
  • Langston: Do you need anything?
  • The little girl opens her eyes wide with surprise.
  • Little Girl: Wow, are you giving me something?
  • The youth nods.
  • Little Girl: Then I really need to think about it carefully.
  • After pondering for a while, the girl shakes her head.
  • Little Girl: Hmm... I don't need anything.
  • Cyrus is surprised.
  • As a young girl from a noble family, she always complains that she doesn't have enough and throws tantrums to demand more from her parents.
  • She either wants shiny jewelry, a short sword crafted by a skilled artisan, or a pony with beautiful mane...
  • Little Girl: Besides, you have already helped me!
  • Little Girl: That was my first time selling maps, and I didn't expect to make a sale so quickly!
  • Cyrus recalls the map with childish strokes and detailed streets and shop signs.
  • Langston: For outsiders who aren't familiar with Sierce, buying a map will be helpful.
  • Little Girl: Yes, the city gate is an excellent selling spot.
  • The little girl mutters that she must arrive early at the city gate to secure a spot for the next gathering. She notices a package in her hand and hurriedly stuffs it into Cyrus' arms.
  • Little Girl: Oh no, I forget about this!
  • Little Girl: These are medicines that can make you feel better, faster!
  • Little Girl: I specifically went to ask the uncle at the pharmacy what to apply on wounds to make them heal faster!
  • Cyrus is surprised. She looks at the medicine the little girl hands her.
  • In fact, Cyrus brought emergency medicine before traveling. In terms of efficacy, folk medicine cannot compare with the medicine in the military camp.
  • But just the little girl's intention comforts her.
  • Langston: Thank you.
  • Little Girl: Okay, I have to hurry home, or else I'll get scolded again.
  • The girl shrugs and sighs like an adult, looking a little comical.
  • Little Girl: Granny, I'll come see you again next time!
  • Elderly Woman: Be careful on your way back.
  • As the elderly woman speaks, the little girl has already walked to the door. She waves to the two of them inside the room and politely closes the door.
  • The youth stares at the closed door and suddenly remembers that she doesn't know what the little girl's name is.
  • There is no way to give her a thank-you gift now.
  • Elderly Woman: She's a good child, isn't she?
  • The elderly woman smiles, looking at the youth.
  • Langston: Yes.
  • Elderly Woman: No matter how bad the environment she was born into, she lives well on her own.
  • The elderly woman's words are full of meaning. The youth falls silent for a moment, and the elderly woman casually asks her.
  • Elderly Woman: Child, do you have something important to do?
  • Langston: I do have some urgent matters at home.
  • The elderly woman reminds Cyrus that she shouldn't stay for too long.
  • Be it here or Saoirse's home.
  • This is a sugar-coated poison, a bed of temptation that lures her into indulgence and a trap from which there is no return once fallen.
  • The youth completely dispels the idea of asking the girl's name.
  • In the future, they will not meet again.
  • Langston: Madam, I should leave now.
  • Elderly Woman: Have a safe journey.



  • Cyrus quietly leaves a bag of gold coins for the elderly woman.
  • She leads Jenny away from the house, feeds Jenny with high-quality feed, and leaves Sierce.
  • Traveling day and night for almost half a month, Cyrus finally arrives at Leto, the place she had been away from for two years.